# Help

## Command help

Clockwise face turns (`R`

ight, `U`

p, `L`

eft, `D`

own, `F`

ront, and `B`

ack):

`R`

`U`

`L`

`D`

`F`

`B`

**case sensitive!**

Counterclockwise right face turn:

`R'`

- and likewise using
`'`

for other faces

180 degree right face turn:

`R2`

- and likewise with
`2`

Whole cube rotations:

`x`

`y`

`z`

`x`

rotates in the`R`

face direction,`y`

in`U`

, and`z`

in`F`

## More help

Middle-layer slice turns:

`M`

in`L`

direction`E`

in`D`

`S`

in`F`

Two-layer turns:

`r`

,`u`

,`l`

,`d`

,`f`

,`b`

### Rubik’s algorithms

This game is almost impossible to play without a physical cube in front of you to aid in muscle memory. For help, here are some algorithms that can be copy-pasted into gameplay.

#### First layer

If you don’t know these algorithms, you’re gonna have a bad time. Maybe start here.

#### Middle layer

Middle layer step, moving an edge piece from the top to the middle:

Upper-left to front-right:

```
R U' R' U' F' U F
```

Upper-right to front-left:

```
L' U L U F U' F'
```

#### Top layer

Top step, top edge orientation:

```
F R U R' U' R U R' U' F'
```

Top step, top edge permutation (repeat as necessary then follow by a final `U`

):

```
R U R' U R U2 R'
```

Top step, top corner permutation:

```
U R U' L' U R' U' L
```

Top step, top corner orientation:

```
R' D' R D
```